



3 Develop
After defining the problem statement and user needs clearly, I collaborated with various stakeholders for ideation. The design ideas were guided B J Fogg and James Clear behavior change models.
Fogg's "B = MAP" says behavior change B is possible when Motivation, Ability, and timely Prompts come together. For example, "To be more physically active, I will do 5 pushups each time I get up from my desk"
James Clear's work focuses on helping people build long-term habits by encouraging them to associate behaviors with their identity. For example, "I am the type of person who works out regularly" is more effective than saying "I want to lose 10 pounds in 4 weeks."
4 Deliver
• The check-in asks users to select an emotion they're feeling from the list containing emoji-emotion pairs.
• The app acknowledges their feelings and asks to reflect on why they're feeling that way.
• Users are asked to set an intention for the day from a list of qualities. They reflect on why that's important to them and how people around can benefit from it.
• The app provides action recommendations for handling emotions better and living in alignment with the picked intention. For example, if the user is feeling anxious and intends to be more productive on a given day, the app suggests actions that help to stay calm and focused on tackling tasks.
• From the recommendations, users can select actions that match their potential and commit to doing them at a time that follows well-established habits (for example, schedule 5-minute walking breaks on the calendar after every meeting).
• They can set reminders on the app as timely prompts to follow-through on planned actions.
Across all four design thinking phases, I tested and refined the conceptual designs and prototypes through usability testing with users and stakeholders.
My Reflections
The same check-in experience every day can get stale too soon. Introducing variability, making them contextual, quick and easy, and providing insights into the user's journey so far can motivate them to keep coming back into the app. Longitudinal user testing would be the best way to evaluate such an experience.


If you like what you see and want to collaborate, email me.
askamoolya@gmail.com