Choosy

Human-centered digital platform to find and build meaningful relationships
Objective
The “dating app fatigue” is real. The fact that there are so many dating apps, with newer ones being added to the pool each day, goes to show that the existing ones aren’t effective in helping people find relevant matches and make connections.

Choosy is designed to be a digital platform for people looking for relationships to find and build meaningful ones.

Our designs address some of the shortcomings of the existing dating apps through a human-centered approach.
My Contributions
Research · Benchmarking · Data Analytics · Prototyping · Design System · Usability Evaluation
My teammate, Marina Goocher, and I, created Choosy  with academic advice from Prof. Sang-Hwan Kim.

We collaborated on conducting literature reviews, competitive analysis, user research and interviews, persona creation, ideation, prototyping, and usability testing.

Laying out the logistics for user research, insights formulation from survey and interview studies, affinity diagramming, designing the Mood Board, User Interface theme, Logo and Branding, Information Architecture, low-fidelity prototypes, generating narratives and Animated Storyboards, creating the Design System, and the final visual and interaction designs on Figma are my key contributions.
Choosy branding
Choosy - Key screens
Comprehensive Competitive analysis of dating apps and other similar appsChoosy - Personas and user quote
Project inception
When Marina shared her personal experiences for finding relevant matches after trying half a dozen dating apps, we began realizing there was a gap in the value delivered by currently existing products. Personally, being happily married for a few years now and having never been on a dating app before, what intrigued me about the idea for designing a dating app for our class project is the marketplace where the best among the bad products have been eating into al the profits.

We worked through the the divergent-convergent, double-diamond design thinking process that has four phases - discover, define, develop and deliver

1 Discover
We started by examining the existing dating apps for gaps, identifying our target audience, and learning from their lived experiences about what works, what’s missing, and what could be improved. We did competitive analysis of 10 popular dating apps and and 4 other apps that help users find relevant matches. The Dating Apps we covered were Tinder, Bubble, Hinge,  Match, Eharmony, Plenty of Fish, The League, Grindr, OkCupid, and Thursday. Other similar apps included Meetup, Zillow, Carvana, and Stitch Fix. We uncovered the following insights:

· Young millennials and Generation Z are most popular age groups on dating apps

· 76% of the dating apps’ active users are male (gap in inclusion and diversity)

· Most apps offered a free version along with premium paid upgrades (lifting the limit on number of matches per day)

· Match Group Holdings owned several of the popular online dating services (over 45 global dating companies)

· The common features on apps are profile pictures, descriptions, conversation prompts, filters, and instant messaging

We designed a survey study to gather further insight into the demographic and the usage of the apps. The survey consisted of 10 questions and we received 65 responses. The key findings were as follows: 

· 62.5% of survey participants agreed or strongly agreed to being comfortable using apps to connect with others.

· The top apps used were Tinder, Bumble, and Hinge.

· The top areas of improvement indicated were finding better matches, assuring safety, matching personalities and success levels, and filtering out false profiles better

We created a user interview plan based on the learnings from previous research and interviewed 13 participants that represented our target audience. The key insights were:

· The amount of time and effort required to find relevant matches are high. The lack of meaningful connections despite that can lead to decline in the user’s mental health

· Disproportionate Male : Female user ratio makes men feel undesirable and lose confidence in finding matches

· Swiping and going by photos feel shallow for finding love. Conversation prompts help build connections and highlight the person’s personality and interests

· Bots and spammers make for an unsafe environment.  Social media verification and mutual connections can ensure safety and confirm they are a real person

· Disconnect in strategies on dating apps : men typically try to set up in person dates sooner, whereas, women typically want to communicate virtually longer before meeting in person for safety concerns and checking for compatibility

· Need for easing the first-date scare to encourage more in-person meetups

· Show type of relationship the person is interested in and their expectations from dates, activities and hobbies

2 Define
We used findings from Research to build User Personas - Jake and Emily. To find patterns and generate insights, we created an Affinity Diagram with notes from interviews.

Affinity diagram, sketching, ideation and ideas filtering

Affinity Diagram led to the discovery of the critical user needs and themes. The themes discovered were:

· Help build trust among matches
· Ensure safety during app use and dates
· Make it convenient to use the app
· Customize preferences and show matches accordingly
· Overcome challenges to set up real dates

The themes helped us refine our problem statement in the form of How Might We.

" How might we help people looking for relationships use a digital, online platform to find and build meaningful ones?”

"How might we enable building trust among matches and ensure safety during dates?"


3 Develop
We used the themes and problem statements during ideation to generate multiple ideas.

We did the "Crazy Eights" design thinking exercise where we spent 8 minutes sketching 8 ideas each, per theme. We built off of each other's ideas through brainstorming. We created an Ideabook with 32 ideas and added descriptions and references to every idea. We voted on the ones that were most interesting and used them in defining the key features on the Choosy app.

We created Animated Storyboards and narratives showing how we envision the ideas to address critical user needs. We created 2 storyboards :

· "How Jake met Emily" shows how our personas match with each other and progress from meeting virtually to building trust and meeting for a real date.

· "Date Gone Wrong" highlights how Choosy ensures safety during dates.

4 Deliver
We worked on the Information Architecture (IA) and flow diagram. Matches, Profile, Chat, Settings and Date Plans were added as the main features.

Choosy - Information Architecture

Low-fidelity prototypes were created as per the Information Architecture using grayscale screen layouts.

Choosy - Lowe Fidelity Prototypes

We generated mood statements using our personas and Mood Board based on the emotions they experience. We defined the GUI theme, styling, logo and branding, color palette and fonts to use in designing our app.

Choosy - Mood Board and Styling

We tested the low-fidelity prototypes and refined them further. We made the following changes to our Visual Designs based on the feedback from usability testing:
· Changed matches list from vertical scroll to horizontal scroll view
· Added a “Maybe” decision button
· Incorporated Page headers for more clarity
· Added percentage match on profiles
· Added Location and Like status on profiles
· Removed filter parameters from the main screen view to reduce clutter
· Added interaction animations to inform users about the system’s status

Choosy Visual Designs
Click to check out the Choosy interactive prototype

Choosy - Video walk throughs

Matches
Users can choose to like, ignore or decide at a later time. The compact card view shows photos, name, pronouns, age, match percentage, location, like status, mutual connections, social media verification, prompt, and activities they enjoy doing. Users can click into the card and see more details like job, interested in looking for, description about the person, more prompts and instagram photos if linked to their account.

Liking a Match
After liking a match, users can click on the heart icon at the top right corner to check out the profiles they liked and the matches that like them. They can choose to message a two-way match if they wish to.

Date Ideas
Users can set filters like location, interest, time, etc and find ideas for activities near them. The ideas show what the event is about, date, venue, time, brief description and buttons to favorite, share with a match or sign up for it. Clicking in to see details shows mutual connections and matches that are also interested in attending.

Profile
Users can add to or edit their profile, set specific preferences such as age, religion, habits, etc to receive relevant matches. The SOS feature lets users configure a message to be sent to emergency contact while on a date. Account allows users to adjust profile visibility or delete their account. Notifications allow them to choose how and what they get notified about. Help section allows them to find more information about the Choosy app.

Next Steps
Our next steps are to plan for and conduct usability evaluations on the visual designs our target audience. Usability issues found will be fixed and the designs will be tested again.

Reflections
We had a great time collaborating on this project. Our efforts started to pay off when we got positive feedback from our target audience. We designed the interactions to feel positive and inclusive and they said they felt it while interacting with the prototype. Most people that saw our app mentioned that Date Ideas and SOS are unique features. If we had more time on the project, we would have liked to collaborate with app developers to code the Minimum Viable Product version of Choosy.